Gamificando la clase de religión.
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Utilización de algunas técnicas de gamificación como; Canva, Voki, Class Dojo, Kahoot.
Knowledge area
Educational context
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License type
universal


This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
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Matilde María Pardo Pérez
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learner
individual
individual
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publisher
Matilde María Pardo Pérez
07/12/2025
author
Matilde María Pardo Pérez
07/12/2025
author
Matilde María Pardo Pérez
07/12/2025


