Exploring the World of Gadgets
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In this learning situation, students are invited to research, analyse and present information about different technological devices, while critically evaluating the effects of technology on society. For their final task, students will collaboratively design an innovative technological gadget that solves a current problem or improves an aspect of daily life. It is a motivating way to connect theory with practice and encourage them to think of real solutions for current challenges.
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This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Other authors
Mª Luisa García Domínguez
End user
Alumnado en general
Grupo
Grupo
Educative context
Aula
Presencial
Educational use
español (o castellano)
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author
mgardom340
09/04/2025


